Dead Cells![Dead Cells [Update 21 + 2 DLC] (2017) PC | RePack от SpaceX](https://tfile.info/uploads/posts/2020-12/dead-cells-update-21-2-dlc-2017-pc-repack-ot-spacex-2.png)
Год выхода: 2017
Жанр: Action, Adventure, Roguelike
Разработчик/Издательство: Motion Twin
Язык интерфейса: 
EN/FR/DE/ES/BR/PL/TR/KR/CN/JP +
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Русский
Язык озвучки: 
Английский
Тип издания: RePack
Таблетка: Вшита (SiMPLEX)
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Операционная система: Microsoft® Windows® 7 / 8 / 10
Процессор: Intel® Core™ i3 2.66 GHz
Оперативная память: 2048 Mb
Звуковая плата: Аудиокарта, совместимая с DirectX® 9.0с
Графический ускоритель: 512 Mb, OpenGL 3.0
Свободное место на HDD: 0.85 Gb
Dead Cells – это экшн-платформер в жанре Rogue-lite и Metroidvania. Вас ждет огромный, постоянно меняющийся замок... Если, конечно, вы сможете победить тех, кто встанет у вас на пути, в 2D-схватках в стиле Souls-lite. Без сохранений.
ЦитатаКто-то писал:
Below you can find the CHANGELOG:
Hey everyone,
Update 21 has just been released, introducing lots of new shiny things to play with over the holidays along with some broader gameplay changes. There’s a TLDR and an overview below, and if you want to get the full detail head here for the patchnotes. Boom, everyone's attention span covered.
TLDR
- Colour scaling rework
- Malaise rework
- New mutations
- New mob, weapon, outfits & diet
- Backpack rework
- Hand of the King lore room
- Usual QoL fixes
WEAPON COLOUR REWORK
- Tactics keeps all things related to ranged gameplay: turrets, range weapons, with some utility and damaging spells to support it. Dual scales with anything that wouldn’t fit in that category but is poison or electricity gameplay (e.g. Sadist’s Stiletto is a melee weapon so it shouldn’t scale with Tactics, but as it’s crits work on poison gameplay it is still a red/purple dual scaling weapon).
- Brutality keeps its focus on fast melee weapons and everything related to jumping into the melee. Grenades stay mostly red. Dual scale with anything that wouldn’t fit in that category but is fire or blood gameplay.
- Survival keeps its focus on crowd control, survivability, shields and slow, heavy melee weapons. Also supported by heavy damage skills with the long cooldown that goes with it. Dual scale with anything that wouldn’t fit in that category but is root or ice gameplay.
BACKPACK
- The Backpack was introduced in the 19th update to support transitioning from 2-slots weapons to two different 1-slot weapons. It's now a meta upgrade unlocked at the Collector, like Recycling or the random starting weapon tubes, and can be used with any type of weapon.
- You can store any weapons in your backpack, except 2-handed weapons and the Giantkiller (for obvious reasons), by pressing the backpack key (Y on Xbox controller, △ on a PlayStation one) when picking a weapon. Empty your backpack by holding the "use" key.
- Because we're all-round lovely people, video settings have also been added to accommodate everyone's backpack preferences. You can choose to put the backpack slot to the right of your skill slots or in-between your weapons and your skills, plus a slider for opacity.
MUTATIONS
- Acrobatic Preparation: Attacking with a ranged weapon also attack with the ranged weapon in your backpack. Roll to reload. (Tactics).
- Porcupine Backpack: Rolling through enemies attacks them with the melee weapons stored in your backpack. (Brutality)
- Tortoise Wheel: Rolling parry attacks and projectiles with the shield stored in your backpack. (Survival)
MALAISE
- The bar now fills with game time, but pauses in lore rooms, chest rooms, shops. The malaise contamination rate is tied to the number of enemies still alive in the level, the fewer enemies, the less quickly your malaise bar will fill. When only 10% of the enemies are left alive, the biome is considered "Malaise cleared".
- The higher the malaise, the more dangerous the enemies (increased movement speed, quicker teleport, shorter reaction time and at the latter stages, increased damage).
- Enemies will also randomly spawn around you and from time to time, an enemy will transform into an Elite. The spawn rate and Elite rate will also increase with Malaise.
- Being hit doesn't increase your malaise anymore. Killing enemies, Elite, and Bosses decreases your malaise gauge.
- Food looted in walls is always contaminated and will increase your Malaise bar, the "healthy" food looted on enemies doesn't decrease your Malaise bar. Healing with your flask does heal some Malaise too.
- The "Malaise Cleared" event completely stops the bar from filling until the end of the biome, and even decreases your malaise gauge with the amount you would get by killing all the enemies left in the level. However, these enemies won't give you any more malaise reduction. Mobs and Elites will stop spawning for the rest of the level.
2D-ЭКШН
Сложная, но справедливая система боев, более 50 видов оружия и заклинаний, уникальный игровой процесс и, конечно же, уворот кувырком, который выручает из передряг.
РОГАЛИКВАНИЯ
Исследования паутины взаимосвязей игрового мира, с каждым разом заходящие все дальше, реиграбельность жанра Rogue-lite и всего одна жизнь, что обеспечивает постоянный приток адреналина.
ИССЛЕДОВАНИЕ МИРА
Секретные комнаты, тайные лазы, прекрасные пейзажи. Улучите момент и заберитесь на самый верх башни за глотком свежего воздуха и морского тумана...
ОсновноеУстанови и играй!За основу взята лицензия Steam (ID: 588650)
Версия игры: v21 (Update 21)
EN/RU Инсталлер
Запуск игры с рабочего стола
Смена языка в меню игрыКачество аудио 100%
Качество видео 100%
ДополненияDead Cells: Восстание Гигантов
Dead Cells: Семя Зла
Прочее::Релиз от SpaceX::
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25.12.20 - Торрент обновлен. Игра обновлена до Update 21.
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